Official dev blog for the indie stealth game
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Showing posts with label
Lua
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Showing posts with label
Lua
.
Show all posts
Thursday, 14 March 2019
Sprint Roundup - 14.03.19 - Doors of Perception
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It's that time again! Here is your regular sprint round up of development! Read on to find out what we have been up to in the last few ...
Monday, 19 November 2018
Sprint Update 19.11.18: The Longest Sprint
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Hello! This Sprint Update is a long time coming - there's been a lot going on, including a successful Kickstarter ! Successful Kicks...
Tuesday, 5 December 2017
Dev Blog Post 5.12.2017 - Social Engineering and Distracting Noises
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We’ve been working with a bit smaller team for this sprint, so this is going to be slightly shorter blog post than usually. And we’ll switch...
Tuesday, 6 June 2017
Off Grid Sprint Update 06.06.2017 - Radial Velocity
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The month of May is done and dusted - and Off Grid is all the better for it! We’ve overhauled the app system, reorganised our LevelKit, a...
Wednesday, 29 March 2017
Off Grid sprint update 29.03.2017 A(door)able Conversation
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Hello and Welcome! Dear future players, fans, diehard readers, friends, and fellow indie game lovers, please open your ears, blink your ey...
Thursday, 2 March 2017
Off Grid sprint update 02.03.2017 - A little *more* conversation
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A little more conversation, a little more action, please! Somebody must have been listening to a little Elvis Presley around here. Are ...
Friday, 15 April 2016
Sprint Update - 15.04.16 - Showing off and being secretive
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Top secret dev stuff A lot of this month has been spent working on things we are under NDA over so can’t mention too fully yet.. but the t...
Wednesday, 3 February 2016
Off Grid Sprint Update 3.2.2016 - Beginning of a New Era
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It’s been a while since our last development update, but there’s a good reason for that… (And it’s not just the holidays we spent recovering...
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