Friday, 27 December 2019

Sprint Roundup - "This week I have been mostly eating bugs"

Welcome folks, to the last devblog of the year! We hope you have had happy holidays wherever you are in the world. Festive cheer, lots of food, and if you don't celebrate a holiday this time of year then we hope you have had some time off to play some games at the very least.

Eating bugs

We have had some fun stuff, and some not so fun stuff, this last couple of sprints. But in all fairness the not so fun stuff has been satisfying... We decided to spend some extra time on lengthening the test sprint and working through bugs to tidy up the backlog ahead of the end of the year. Oh boy does it feel good reducing tech debt!

Eating ALL the bugs.

The last month or so has included:
  • bugs
  • more bugs
  • some non-bug fixes

As Pontus put it "this week we have mainly been eating bugs :D"

Monday, 30 September 2019

Coworking and Cracking On - Sprint Roundup 30.09.19

Hello faithful OFF GRID fans!

We had a fairly unique sprint this time around, with loads of doing stuff IRL!  And with that we have got plenty to update you on with this sprint:


This sprint we had a great co-working session with the team in Essex.  It was the first face-to-face gathering with all of the current team in one place, and so we made sure to start it off well!  Sarah welcomed the team with fresh, homemade doughnuts and Rich had several racks of ribs ready for the smoker.

It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe.  The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team!

Essex Dev Bowling

Thursday, 26 September 2019

OFF GRID Release Update

Since our incredible Kickstarter backers helped us successfully smash our Kickstarter goal late last year, we’ve had a big year of development.  We also opened our FIRST ACCESS programme, started doing dev streams every two weeks, and have been enjoying some great banter with our Discord community.

Now we’re nearing the end of 2019, and you might be wondering if there is a release announcement coming soon…

During the Kickstarter campaign, we promised delivery of the game by December 2019.  This is possible, but we believe OFF GRID would be better served by delaying its release into 2020.

Wednesday, 28 August 2019

Sprint Roundup - 28.08.19 - I AM Controlio

Welcome OFF GRID fans, we are back with your regular dev update. Lots to tell this time around. Plenty of nice new features in both the game and the modding tools, new content, and some pretty crucial fixes, as well as a special edition modding stream we collaborated on with our First Access modding community in the Discord!

Want to hear more? Read on...

Giving you "the feels"

Character controls, and what some people like to term "the toy", are incredibly important, especially in a third person game where you see the character all the time and the camera revolves around that entity.

Walking in a Unity wonderland

Thursday, 20 June 2019

Sprint Roundup - 20.06.19 - Information Underload

We are back with another Sprint roundup! Loads of progress to tell you about and a lot of great stuff to poke and test out in the newest build if you are a First Access backer, so let's get to it!

Working on Information Underload

Now, bearing in mind the game is still pre-alpha - one of the most frequent pieces of feedback we get from first time players is a sense of information overload, and that it takes about 20 minutes of play time to really break though and "get" the game, but once there they love the depth.

Information overload

This is unsurprising seeing as the demo level that we show people drops you in the mid-game in order to give enough of a tech demo and playground, and has very little tutorialisation in it, other that some dense walls of text to set the scene for those interested.

Many people who bear with it really get a kick out of the moment when the game "clicks" for them, it can be quite rewarding to feel the pieces slot into place as you work out how Off Grid mechanics can be used and combined to your advantage, but it's not optimal that it takes so much perseverance to get there, and this is something we have always hoped a good opening to the game would help solve.

In steps our first pass at tutorialisation!