Showing posts with label UI design. Show all posts
Showing posts with label UI design. Show all posts

Wednesday, 3 May 2017

Off Grid Sprint Update 03.05.2017 - #Winning

Our favorite part of April?  Bagging the Game of Show Award at Bonus Stage!  It was pretty sweet to take part in the coolest new indie games showcase to start - but to take home a prize?!  Awesome. 
We even got a trophy!




That was a great start to the month, but so, so much more has happened since then.  We’ve worked hard on improving the stealth element of gameplay, added to our level kit architecture, worked hard on the save system, and have gotten busy making more levels.  Read on through for all the nitty gritty and make sure you get to the end - there’s even more good news!  :)

Friday, 30 September 2016

Sprint Update 30.09.2016 - BIOS-ecurity hazard


Hello, hello!
This sprint we’ve been hard at work extending some of our core systems and playing with hacking NetDevices. There has been some great progress on how the interactions with internet enabled devices around the level will produce gameplay and we have developed a couple fo new features that we are excited to show you! Read on!

Friday, 9 September 2016

Sprint Update 09.09.16 UI so serious? :)



It’s been a funny old sprint this one really, obviously going on ‘holiday’ didn’t get in the way of us continuing to crack on with development and so although we were spread over some 6000 miles the 3 of us managed to put in some fairly exciting changes even while away visiting family on various continents.

Friday, 11 December 2015

Off Grid Sprint Update 11.12.2015 - File transfers



Our last sprint was mainly about building the simulation of mobile and wireless networks, how devices connect to them, and converting all out existing data systems to send the data through these networks. But of course the goal wasn’t just for the existing things to work with the networks, there was a bigger reason why we needed to build that simulation…