Friday 28 June 2013

Color schemes



After getting some nice new color schemes for city districts from our production designer, Elo, we started creating some test renderings about how the colours behave with different colours for the sun and the HDR sky images we plan to use for smooth image-based lighting

Custom shaders



During last weeks we’ve been doing some work on saving data in the game world when people use their mobile devices, interact with various objects etc. Here’s a test rendering of our custom shaders for showing that data to the player.

Tuesday 18 June 2013

Concept art in the city!



Concept art in the city! Night and day colour schemes for liberated and unliberated areas of the city!!

Visual language




We have a fantastic art team developing the visual language of Off Grid at the moment, check out these tone tests our Production Designer, Elo, sent me this morning, how cool!

Tuesday 11 June 2013

Off Grid interview


Tune into #ETooLondon livestream at 8pmGMT to see me and Pontus being interviewed about Off Grid, and see the exclusive broadcast of our new trailer!


WOOHOO!




Hello!



So.. Hello! We’re here at Etoo London today so we figure we better get on with this whole social media doodah, seeing as we’re being interviewed tonight and all! So please welcome us to the twittersphere, tumblrsphere, er yeah, and point us in the direction of interesting indie projects of a similar ilk. We’ll be posting up new art and exclusives each week so make sure you pop back regularly and we’ll make sure to keep you posted!

Monday 10 June 2013

Start!


So, we’re here, with a proper online presence and everything! Here’s an early concept render test for an office interior in our new game ‘Off-Grid’ to get you started