Showing posts with label surveillance. Show all posts
Showing posts with label surveillance. Show all posts

Tuesday, 16 October 2018

Almost 70% funded in 7 days!

We’ve been Kickstarting for a week and we’re ALMOST 70% funded!  Nearly 70% in seven days is absolutely astounding. Thank you all SO much!

It’s been excellent to hear from backers and hugely exciting to get feedback from those of you that have played the demo.  We’ve gotten our first Let’s Plays, and overall, we are feeling pretty good about week one!

Now for week two! 

There’s a few fun things going on this week - Rich is Sweden for the Sweden Games Conference. The conference theme is ‘Games and Politics: Reflections on power, play & changing perspectives'... and we fit the bill!   Rich was invited to speak AND Off Grid was selected to be on the show floor as part of Indiecator - a showcase dedicated to indie games!



If you’re in London - Off Grid is also on show as part of Inside Intel - an exhibition of contemporary artworks, design objects and digital assets brought together to investigate the confusion sewn by an increasingly partisan media, sinister new technologies and the culture of official secrecy and widespread surveillance. The exhibition forms part of the 2018 Centre for Investigative Journalism’s Logan Symposium: Conspiracy.  If the theme of our game is what’s piqued your interest - go check it out as it looks seriously cool!  Plus it’s free!



We want to keep momentum for the campaign going - and we need you to help.  Please continue to share, share, share.  Remember, it’s an all-or-nothing campaign, so we must hit our target in order to recieve the funding and fulfil the rewards.  Keep on sharing, shouting, and spreading the word for us!    

Thanks again for an incredible first week, backers!  

The Off Grid Team

P.S.  Have you joined our Discord?  Check it out:  http://discordapp.com/invite/NDEVwBJ

If you haven’t already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!

Friday, 4 September 2015

Sprint Update 04.9.2015 - Experiments and future content



Hello there, long time no talk!

We’ve been away on our summer holidays, Pontus headed back to Finland to catch up with family, and rich got married for the second time (to the same person). We’ve had some contract work to do to keep the wolves at bay, but fret not we have been continuing away on off grid development in the background! and so here is an overdue catch up on what we’ve been up to…
Rich took the opportunity to use some of the time for getting back in tune with a pencil and paper and wrote the first draft for the Off Grid script. As you may know we have had the premise and the major characters fleshed out for some time but the new script ties together all the current designs for future levels and features with a coherent narrative, and pretty much lays out the entire player journey for the main story missions. This has been really helpful already for working out what to prioritize in the next levels we are prototyping, and what the player journey for the game is in relation to the character’s development.

Tuesday, 23 June 2015

Sprint Update 23.6.2015 - A.I. Guards have needs too!

Once again we’ve had a longer sprint, with plenty of new things and changes added to the game.



Motivational breaks

This sprint we’ve been working on adding a bit more depth to our artificial intelligence. The idea is that based on character personalities, they have different needs and default values, keeping track of their motivation, alertness, amount of coffee needed for them to stay awake and so on.
So, to start building complexity, our AI guards will now keep track of their current motivation level, decreasing it slowly as they do their normal, boring patrol duty. And once the motivation level reaches zero, they really don’t feel like patrolling any more and instead decide that it’s time for a short break.