Showing posts with label user interface. Show all posts
Showing posts with label user interface. Show all posts

Friday, 30 September 2016

Sprint Update 30.09.2016 - BIOS-ecurity hazard


Hello, hello!
This sprint we’ve been hard at work extending some of our core systems and playing with hacking NetDevices. There has been some great progress on how the interactions with internet enabled devices around the level will produce gameplay and we have developed a couple fo new features that we are excited to show you! Read on!

Monday, 15 December 2014

Sprint Update 15.12.2014



Hello there!

Another sprint complete and a nice mix of new features and a bunch of things that have been bugging us for a while have been straightened out.

Sunday, 26 October 2014

Last fortnight ORG hackday, this week Mozfest!



We popped along to the Open Rights Groups hackday to see what wild ORG hacks we could try and plumb into the game and generally just meet some of the lovely folks in the ORG community, building awesome tools for advocacy.

We decided to try and pull web content from other participants projects and find fun ways of displaying them in the game using CoherentUi, our HUD and GUI system that is build on HTML, CSS, and Javascript.

Monday, 3 February 2014

New user interface



It’s been a bit quiet here at the blog lately, but that just means that we’ve been too busy working on the game… New user interface is up and running, story intro & tutorial level is on it’s way, we have plenty of new sound & music stuff to implement, and as you might guess from the pic, I’m working on some shots for our new trailer right now.