Wednesday, 15 April 2015

Sprint Update 15.04.2015 - Encrypted Spring Cleaning

Our files and folders are once again blooming, and a prune here and there over the last sprint has helped everything burst tidily into spring!


When you are making an indie game that has a longer production lifetime than a couple of months, and more than one team member on that game, it can be pretty surprising how much project management and organization is required. That is why larger companies (that are well run) are more economically viable up to a point, as you can dedicate a role to handling much of the admin and smooth running of a company and its production schedule.