Showing posts with label rigify. Show all posts
Showing posts with label rigify. Show all posts

Saturday, 28 January 2017

Sprint Update - 27.01.17 - Voron-Oi-Oi-Oi

Hello folks!  We hope you have had a good start to 2017 and are fully recovered from the post holiday slump! It has been a pretty busy start to the year for us. We have built a whole new system for mission selection, added new characters and missions, and all the while been busing doing release planning and following up on biz dev.

Rigi.py



We rigged up a new character and have been working up some new content.
There is a fantastic python script available to take the standard Rigify add-on in blender. It gives you the ability to to switch between the tools needed for animating in Blender and alternatively stripping the export down to just what is needed for importing into Mecanim for setting up with Unity’s humanoid system. We won’t say any more but if you use Rigify and Unity this will make your life sooo much easier!

You can grab the script from here:
https://github.com/trynyty/Rigify_DeformBones/blob/master/Rigify4Mecanim.py