Rigi.py
We rigged up a new character and have been working up some new content.
There is a fantastic python script available to take the standard Rigify add-on in blender. It gives you the ability to to switch between the tools needed for animating in Blender and alternatively stripping the export down to just what is needed for importing into Mecanim for setting up with Unity’s humanoid system. We won’t say any more but if you use Rigify and Unity this will make your life sooo much easier!
You can grab the script from here:
https://github.com/trynyty/Rigify_DeformBones/blob/master/Rigify4Mecanim.py