Monday, 9 February 2015

Sprint Update 09.02.2015 - XML Heaven

Some nice progress on editor tools and paving the way for player modding of NPCs and data content in the game…and we managed to get out of the proverbial ‘indie-office’ (our sofas, indie co-working, London Gamespace etc.) and into the real world for a bit too!

The Future of the Darknet

 



Monday, 26 January 2015

Sprint Update 26.1.2015 - Fresh brains!

First full sprint of 2015 completed, and we definitely made quite a lot of progress in this one!




Friday, 9 January 2015

Sprint Update 09.01.2015



Happy New Year! We extended our last sprint to run into January so that we could tidy up a few tasks at our leisure over the break and so that means it’s time for our latest Sprint Update!

Monday, 15 December 2014

Sprint Update 15.12.2014



Hello there!

Another sprint complete and a nice mix of new features and a bunch of things that have been bugging us for a while have been straightened out.

Monday, 8 December 2014

not a bad day...



Today’s progress: Improved framerate by 10-15 FPS, reduced build size from 2.2GB to 1.1GB, fixed video playback problems we’ve been having and added keyboard controls to the game.  Didn’t get much work done on the data mechanics that were on today’s schedule but still not a bad day…