Showing posts with label drones. Show all posts
Showing posts with label drones. Show all posts

Monday, 30 September 2019

Coworking and Cracking On - Sprint Roundup 30.09.19

Hello faithful OFF GRID fans!

We had a fairly unique sprint this time around, with loads of doing stuff IRL!  And with that we have got plenty to update you on with this sprint:

Facetime

This sprint we had a great co-working session with the team in Essex.  It was the first face-to-face gathering with all of the current team in one place, and so we made sure to start it off well!  Sarah welcomed the team with fresh, homemade doughnuts and Rich had several racks of ribs ready for the smoker.

It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe.  The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team!


Essex Dev Bowling

Wednesday, 11 November 2015

Off Grid Development Update 11.11.2015 - Networking



One more sprint mainly focused on background systems, but this time at least it’s something pretty integral for the game we want to build, and something we’ve been needing for a long time.

Saturday, 10 October 2015

Off Grid Development Update 5.10.2015 - Eyes in the skies



EGX

It’s been one more month in Off Grid development, so what have we done this time? Well, the EGX expo in Birmingham, for example, where we spent a few days displaying the game and doing a bit of live prototyping & development at the same time!



Friday, 4 September 2015

Sprint Update 04.9.2015 - Experiments and future content



Hello there, long time no talk!

We’ve been away on our summer holidays, Pontus headed back to Finland to catch up with family, and rich got married for the second time (to the same person). We’ve had some contract work to do to keep the wolves at bay, but fret not we have been continuing away on off grid development in the background! and so here is an overdue catch up on what we’ve been up to…
Rich took the opportunity to use some of the time for getting back in tune with a pencil and paper and wrote the first draft for the Off Grid script. As you may know we have had the premise and the major characters fleshed out for some time but the new script ties together all the current designs for future levels and features with a coherent narrative, and pretty much lays out the entire player journey for the main story missions. This has been really helpful already for working out what to prioritize in the next levels we are prototyping, and what the player journey for the game is in relation to the character’s development.