Friday, 28 June 2013
Color schemes
After getting some nice new color schemes for city districts from our production designer, Elo, we started creating some test renderings about how the colours behave with different colours for the sun and the HDR sky images we plan to use for smooth image-based lighting
Custom shaders
During last weeks we’ve been doing some work on saving data in the game world when people use their mobile devices, interact with various objects etc. Here’s a test rendering of our custom shaders for showing that data to the player.
Tuesday, 18 June 2013
Concept art in the city!
Concept art in the city! Night and day colour schemes for liberated and unliberated areas of the city!!
Visual language
We have a fantastic art team developing the visual language of Off Grid at the moment, check out these tone tests our Production Designer, Elo, sent me this morning, how cool!
Tuesday, 11 June 2013
Hello!
So.. Hello! We’re here at Etoo London today so we figure we better get on with this whole social media doodah, seeing as we’re being interviewed tonight and all! So please welcome us to the twittersphere, tumblrsphere, er yeah, and point us in the direction of interesting indie projects of a similar ilk. We’ll be posting up new art and exclusives each week so make sure you pop back regularly and we’ll make sure to keep you posted!
Monday, 10 June 2013
Start!
So, we’re here, with a proper online presence and everything! Here’s an early concept render test for an office interior in our new game ‘Off-Grid’ to get you started
Subscribe to:
Posts (Atom)