Tuesday, 23 June 2015

Sprint Update 23.6.2015 - A.I. Guards have needs too!

Once again we’ve had a longer sprint, with plenty of new things and changes added to the game.



Motivational breaks

This sprint we’ve been working on adding a bit more depth to our artificial intelligence. The idea is that based on character personalities, they have different needs and default values, keeping track of their motivation, alertness, amount of coffee needed for them to stay awake and so on.
So, to start building complexity, our AI guards will now keep track of their current motivation level, decreasing it slowly as they do their normal, boring patrol duty. And once the motivation level reaches zero, they really don’t feel like patrolling any more and instead decide that it’s time for a short break.