Hello and welcome to the latest devblog.
As we are now firmly into tech and feature lock and finalising all systems to help speed up developing content, this last couple of sprints we decided to get to grips with the AI and get it cleaner and easier to write and use for gameplay. It made sense to do a pass to tie up loose ends and close the door on some of the AI designs or features that had been left open ended (thanks to the modular system they can always be further added to later!). But in digging around and doing code review, we came across a few other things that deserved some attention too...