Friday, 9 September 2016
Sprint Update 09.09.16 UI so serious? :)
It’s been a funny old sprint this one really, obviously going on ‘holiday’ didn’t get in the way of us continuing to crack on with development and so although we were spread over some 6000 miles the 3 of us managed to put in some fairly exciting changes even while away visiting family on various continents.
Friday, 26 August 2016
Sprint Update - 26.08.16 - Lua to the moon!
Hello folks!
Apologies for the delay, we all went on holiday at the end of the sprint and there was some confusion as to who had written up their part of the blog post!
:P
So sorry if you have been achingly awaiting a dev update, it is finally here, and you’ll have another one in short succession at the end of the current sprint to make up for it!
Apologies for the delay, we all went on holiday at the end of the sprint and there was some confusion as to who had written up their part of the blog post!
:P
So sorry if you have been achingly awaiting a dev update, it is finally here, and you’ll have another one in short succession at the end of the current sprint to make up for it!
Tuesday, 12 July 2016
Sprint Update - 12.07.16 - What has 6 legs and green shoots? Us!
Greenshoots
Hoorah! We have been selected by Creative England to join their Greenshoots program in partnership with Microsoft, which comes with a solid amount of funding and will help us ensure we get to our aim of getting the alpha in your hands sometime next year!This means we can continue working full time, plan towards some kind of release date, and have enough funds to guarantee we’ll actually be able to get the game out in it’s alpha state and that people will be able to get it around next spring/summer (assuming you are brave enough to grab early access copy)!!
Friday, 20 May 2016
Sprint Update - 20.05.16 - this monkey’s gone to heaven
“If art is 5, then the performance is 6, and if frame-rate is 6, then code is 7, this monkey’s gone to heaven”
We are pretty sure there are Pixies lyrics about writing a python script to automate colouring a monkey’s face with 200 separate materials for a render test anyway… I’ll check later.
We are pretty sure there are Pixies lyrics about writing a python script to automate colouring a monkey’s face with 200 separate materials for a render test anyway… I’ll check later.
Friday, 15 April 2016
Sprint Update - 15.04.16 - Showing off and being secretive
Top secret dev stuff
A lot of this month has been spent working on things we are under NDA over so can’t mention too fully yet.. but the time will come… and there is plenty of other interesting happenings to talk about.What we did do…
Well, we finished up with the UK Games Fund and demoed progress so far at their event as part of London Games Festival last week. That went really well and it was great to meet some of the other devs that are part of the UKGF first round, many of which are making some very exciting things.
Shoutouts to our UKGF cohort co-conspirators, including Andrew Roper from Spilt Milk Studio, Billy Thomson and Martin Livingston from Ruffian Games, Andreas Firnigl from Nosebleed Interactive, Jon Olive from Mixed Immersion, Olly Bennett from Cardboard Sword. It’s going to be great to see where each of the titles from these devs are in 6 months time.
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