We have been uber busy and have loads to tell you about, so lets get started!
Most of our work since we last spoke has been towards a build for Mozfest. In fact, this is actually a double sprint update: we ran a sprint for getting the build together and then another for final tweaks and all the promo and prep work that goes in to demoing and running a session at a festival, especially one like Mozfest!
Friday, 4 November 2016
Friday, 30 September 2016
Sprint Update 30.09.2016 - BIOS-ecurity hazard
Hello, hello!
This sprint we’ve been hard at work extending some of our core systems and playing with hacking NetDevices. There has been some great progress on how the interactions with internet enabled devices around the level will produce gameplay and we have developed a couple fo new features that we are excited to show you! Read on!
Friday, 9 September 2016
Sprint Update 09.09.16 UI so serious? :)
It’s been a funny old sprint this one really, obviously going on ‘holiday’ didn’t get in the way of us continuing to crack on with development and so although we were spread over some 6000 miles the 3 of us managed to put in some fairly exciting changes even while away visiting family on various continents.
Friday, 26 August 2016
Sprint Update - 26.08.16 - Lua to the moon!
Hello folks!
Apologies for the delay, we all went on holiday at the end of the sprint and there was some confusion as to who had written up their part of the blog post!
:P
So sorry if you have been achingly awaiting a dev update, it is finally here, and you’ll have another one in short succession at the end of the current sprint to make up for it!
Apologies for the delay, we all went on holiday at the end of the sprint and there was some confusion as to who had written up their part of the blog post!
:P
So sorry if you have been achingly awaiting a dev update, it is finally here, and you’ll have another one in short succession at the end of the current sprint to make up for it!
Tuesday, 12 July 2016
Sprint Update - 12.07.16 - What has 6 legs and green shoots? Us!
Greenshoots
Hoorah! We have been selected by Creative England to join their Greenshoots program in partnership with Microsoft, which comes with a solid amount of funding and will help us ensure we get to our aim of getting the alpha in your hands sometime next year!This means we can continue working full time, plan towards some kind of release date, and have enough funds to guarantee we’ll actually be able to get the game out in it’s alpha state and that people will be able to get it around next spring/summer (assuming you are brave enough to grab early access copy)!!
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