Saturday, 24 December 2016

Sprint Update - 24.12.16 - Ubuntu Xmas

Our gift to you this year is stable builds across all platforms! The big news is we have been making sure our Linux builds are up to scratch as Rich is off to 33C3 and some of the hardware he might be borrowing to demo on will undoubtedly be running various flavours of Linux for us to put the build through its paces on.

Linuxmas is here

Last Saturday we tweeted out a few screens from the latest Linux build running and we were lucky enough to get this write-up from Gaming On Linux.
 


We’ll be putting the build through testing on as many distros as we can ahead of release, for a game with the sorts of themes encountered in ‘Off Grid’, and as all three devs are Linux users, making sure we cater to those of you who like to play on Linux is extremely important to us.

Friday, 2 December 2016

Sprint Update - 02.12.16 - Workshop til you drop

Hello hello!
This sprint has been all about the behind-the-scenes:  stuff you would never know about while playing the game.  Just as well you are reading this blog then, eh!  We got a whole lot of release planning done and have our road map to alpha defined with greater granularity, at least for an agile project that is! ;P  We have done some early spring cleaning by upgrading our version control servers (in fact, entirely renewing them) and in project terms, we have mainly been working on our platform abstraction, Steam Workshop integration, and cleaning up some of our old props that were using materials inefficiently.

Now as an overview, that may all sound a little dull, but we promise there are some gems in here - especially if you are a fellow game developer running a similarly sized project.



Friday, 4 November 2016

Sprint Update - 4.11.16 - Mozzy Mozzy Mozzy, Oi, Oi, Oi.

We have been uber busy and have loads to tell you about, so lets get started!



Most of our work since we last spoke has been towards a build for Mozfest. In fact, this is actually a double sprint update: we ran a sprint for getting the build together and then another for final tweaks and all the promo and prep work that goes in to demoing and running a session at a festival, especially one like Mozfest!

Friday, 30 September 2016

Sprint Update 30.09.2016 - BIOS-ecurity hazard


Hello, hello!
This sprint we’ve been hard at work extending some of our core systems and playing with hacking NetDevices. There has been some great progress on how the interactions with internet enabled devices around the level will produce gameplay and we have developed a couple fo new features that we are excited to show you! Read on!

Friday, 9 September 2016

Sprint Update 09.09.16 UI so serious? :)



It’s been a funny old sprint this one really, obviously going on ‘holiday’ didn’t get in the way of us continuing to crack on with development and so although we were spread over some 6000 miles the 3 of us managed to put in some fairly exciting changes even while away visiting family on various continents.