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| Trialing and tweaking new key art |
Monday, 23 March 2020
Sprint Roundup "Swimming up the features stream"
Wow, where has the last month or so gone?! We skipped a test sprint (and a blog post, apologies) to get a couple of features pushed further along and in that time the whole world has set on fire. However, we area lucky in working with computers, and although not completely unaffected we are managing to crack on with dev, so here is your long awaited Sprint Update! We hope, wherever you are in the world, that you and your family are holding up ok, hopefully a little insight into the mundanity of OFF GRID's digital universe will provide some respite for your weary mind in these strange times.
Friday, 27 December 2019
Sprint Roundup - "This week I have been mostly eating bugs"
Welcome folks, to the last devblog of the year! We hope you have had happy holidays wherever you are in the world. Festive cheer, lots of food, and if you don't celebrate a holiday this time of year then we hope you have had some time off to play some games at the very least.
The last month or so has included:
Eating bugs
We have had some fun stuff, and some not so fun stuff, this last couple of sprints. But in all fairness the not so fun stuff has been satisfying... We decided to spend some extra time on lengthening the test sprint and working through bugs to tidy up the backlog ahead of the end of the year. Oh boy does it feel good reducing tech debt!![]() |
| Eating ALL the bugs. |
The last month or so has included:
- bugs
- more bugs
- some non-bug fixes
As Pontus put it "this week we have mainly been eating bugs :D"
Monday, 30 September 2019
Coworking and Cracking On - Sprint Roundup 30.09.19
Hello faithful OFF GRID fans!
We had a fairly unique sprint this time around, with loads of doing stuff IRL! And with that we have got plenty to update you on with this sprint:
It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe. The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team!
We had a fairly unique sprint this time around, with loads of doing stuff IRL! And with that we have got plenty to update you on with this sprint:
Facetime
This sprint we had a great co-working session with the team in Essex. It was the first face-to-face gathering with all of the current team in one place, and so we made sure to start it off well! Sarah welcomed the team with fresh, homemade doughnuts and Rich had several racks of ribs ready for the smoker.It was an extremely useful co-working session with lots of planning and organisation - with discussion carefully curated by Filipe. The team also got together with other Essex devs for a bowling session one evening... and we've learned there are no standout bowlers on the team!
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| Essex Dev Bowling |
Thursday, 26 September 2019
OFF GRID Release Update
Since our incredible Kickstarter backers helped us successfully smash our Kickstarter goal
late last year, we’ve had a big year of development. We also opened our
FIRST ACCESS programme, started doing dev streams every two weeks, and
have been enjoying some great banter with our Discord community.
Now we’re nearing the end of 2019, and you might be wondering if there is a release announcement coming soon…
During the Kickstarter campaign, we promised delivery of the game by December 2019. This is possible, but we believe OFF GRID would be better served by delaying its release into 2020.
Now we’re nearing the end of 2019, and you might be wondering if there is a release announcement coming soon…
During the Kickstarter campaign, we promised delivery of the game by December 2019. This is possible, but we believe OFF GRID would be better served by delaying its release into 2020.
Wednesday, 28 August 2019
Sprint Roundup - 28.08.19 - I AM Controlio
Welcome OFF GRID fans, we are back with your regular dev update. Lots to tell this time around. Plenty of nice new features in both the game and the modding tools, new content, and some pretty crucial fixes, as well as a special edition modding stream we collaborated on with our First Access modding community in the Discord!
Want to hear more? Read on...
Want to hear more? Read on...
Giving you "the feels"
Character controls, and what some people like to term "the toy", are incredibly important, especially in a third person game where you see the character all the time and the camera revolves around that entity.![]() |
| Walking in a Unity wonderland |
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