Wednesday 28 August 2013

Data Trails



After spending a few days trying to build a system to track all the data the player and in-game characters leave while using their mobile devices and other connected gadgets, and strugling with the multi-dimensional lists and complicated data structures involved, I finally decided to give LINQ a try.

After less than a day’s work we now have our in-game data tracking system working, gathering all the data and sorting and tracking each character’s movements and device usage over time.

I decided it would be appropriate to name the main script “PRISM”.

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