The rest of us weren't envious AT ALL, of course, while we plugged away at our tasks while melting in the unusually hot English climes! Here's what we accomplished:
Level Design
- Grey box work completed on a new level and its architecture, using probuilder to replace old modular geometry
- Worked on the mission script, overall design and objective placement and the devices in it
Devices
- Devices now can leave data, by either grabbing metadata from the using character's profile, or by a function that generates data within the device (or both)
- NPC's using devices leave data / e.g. vending machine use should leave purchase data
- Device Lua can now grab data from its inventory
- Devices are now set up to react to data they are sent (e.g. virus etc) via data sending and Device.SetState
- Added hackable light groups and API for modders to use this
- Lua API for device UI's now display the device's inventory
Character Controls
- Recentred camera after idle delay
Bug fixing
- Fixes complete for office worker on the roof issues (setting User Position for InterestPoints)
- Fixed Videoplayer for cutscene
More detail on some of these ares of development will come in the month's devblogging.
Sprint complete! Thanks for following along with us!
The Off Grid TeamIf you haven’t already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!
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