Saturday 20 October 2018

AWARD WINNERS!


We won an award!

In case you didn’t see us shouting about it all over social media: Off Grid won the Indiecator Award at Sweden Game Conference!

It came with the giant cheque of our dreams (literally - a HUGE check!) and a very pretty bouquet of flowers!  Rich was in Sweden speaking and demoing the game, and was the lucky one to receive the award on behalf of the team. We might have to stage reinactments next week so that all of us can feel the glory of being handed a giant cheque! 
Rich recieving the Indiecator Award for Off Grid at Sweden Game Conference last night!
Rich recieving the Indiecator Award for Off Grid at Sweden Game Conference!
All of us still have huge grins on our faces today.  Thanks Sweden Game Conference - you've totally made our week!

Concept art, anyone?

We want to give you a little look at the beginning of Off Grid's visual style and whet your appetite for the 'Making Of' book!

Off Grid was destined to be low poly from the start. It’s an aesthetic style that we like and that is achievable for an indie team.

Here’s one of our first low poly environment tests:
An early low poly environment test for Off Grid
An early low poly environment test for Off Grid
Another view of the early low poly environment test.
Another view of the early low poly environment test.
We also knew from the get-go that we wanted to create a world where data was visualised and tangible. Not immediately visible with the naked eye, but with the help of augmented-reality glasses.

This is was our first pass at what a 'data view' layer might look like:
An early concept of how 'data view' might appear.
An early concept of how 'data view' might appear.
We knew we were getting somewhere when we hit on this idea of using stealth mechanics to 'hide' your data.

Next up was working out what the overarching objectives were for the meta game. We wanted to create a dark, dull, dystopian near future, that could be liberated with a new free internet (free as in open, not as in cost). This led to thinking through what the liberating of zones or areas of the world with 'mesh network nodes’ might look like.
Here's one of our first imaginings of what completing a level by installing a mesh network node might look like.
Here's one of our first imaginings of what completing a level by installing a mesh network node might look like.

It's fun to look back and see how far the game has come, what has carried on, continued through, or has been left behind.  

If you like this sort of thing, there will be copious amounts of concept art, sketches, notes, photos, and loads of other behind-the-scenes exclusive content in the official 'The Making Of Off Grid' book! 

Secure your own copy by backing at the NAMESPACE reward level or above!  If you've already backed, remember you can easily up your pledge, too!

Funding update:

WE ARE 70% FUNDED!  

Yesss!  What a relief it is to say that!  We've been steadily climbing the £14k mountain this week, and it's possible we have hit refresh more times than we care to admit over the past few days. 

We have had the best time sharing Off Grid with the world through this campaign so far.  Nineteen days remain!  A LOT can happen in 19 days.

If you have yet to back, please do! If you’re thinking about backing, please do! If you keep meaning to tell your friends to back, please do!

THANK YOU, BACKERS!



The Off Grid Team

p.s. If you're near London on today, go check out Inside Intel!  It's a very cool contemporary art exhibition with the theme of surveillance running through it, put on by the Centre for Investigative Journalism.  It's FREE, and open all of Saturday. 

If you haven’t already - be sure to wishlist Off Grid on Steam - each wishlist makes a big difference to us, and we really appreciate your support!

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